============ Heist Basics ============ .. meta:: :description: Fundamental guide to heist mechanics in Teardown. Learn about objectives, alarms, and escape planning. :keywords: teardown heist guide, teardown objectives, alarm system, escape route The 60-Second Rule ================== The core mechanic of Teardown's campaign is the 60-second timer. 1. **Planning Phase:** Unlimited time. Destroy walls, build bridges, and create your path. 2. **Trigger:** Stealing the first target triggers the alarm. 3. **Execution:** You have 60 seconds to grab remaining targets and reach the escape vehicle. Types of Targets ================ * **Keycards:** Must be physically swiped. * **Computers:** Require a few seconds to download. * **Physic Objects:** Heavy items that must be carried or driven. Tips for Success ================ * **Pre-clear Paths:** Remove windows, doors, and debris before starting. * **Test Drives:** Drive your escape route to ensure vehicles don't get stuck. * **Paint Spray:** Use paint to mark your intended path.