======================== Creating Your Own Assets ======================== .. meta:: :description: Introduction to modding Teardown. Using MagicaVoxel to create assets and finding the modding API documentation. :keywords: teardown modding, create teardown mods, magicavoxel teardown, teardown mod editor Getting Started =============== Teardown uses the `.vox` format for its assets, which are created using **MagicaVoxel**. 1. Download [MagicaVoxel](https://ephtracy.github.io/). 2. Create your model using the voxel editor. 3. Save the file. Importing to Teardown ===================== Teardown includes a built-in editor for setting up scenes and defining object properties (like material type, weight, and flammability). 1. Enable "Dev Mode" in the game options. 2. Open the built-in editor. 3. Import your `.vox` models. Scripting ========= Advanced mods use Lua scripting to add custom behavior (like gun mechanics or vehicle logic). Refer to the official Teardown Modding API documentation for function references.