Heist Basics
The 60-Second Rule
The core mechanic of Teardown’s campaign is the 60-second timer.
Planning Phase: Unlimited time. Destroy walls, build bridges, and create your path.
Trigger: Stealing the first target triggers the alarm.
Execution: You have 60 seconds to grab remaining targets and reach the escape vehicle.
Types of Targets
Keycards: Must be physically swiped.
Computers: Require a few seconds to download.
Physic Objects: Heavy items that must be carried or driven.
Tips for Success
Pre-clear Paths: Remove windows, doors, and debris before starting.
Test Drives: Drive your escape route to ensure vehicles don’t get stuck.
Paint Spray: Use paint to mark your intended path.