Heist Basics

The 60-Second Rule

The core mechanic of Teardown’s campaign is the 60-second timer.

  1. Planning Phase: Unlimited time. Destroy walls, build bridges, and create your path.

  2. Trigger: Stealing the first target triggers the alarm.

  3. Execution: You have 60 seconds to grab remaining targets and reach the escape vehicle.

Types of Targets

  • Keycards: Must be physically swiped.

  • Computers: Require a few seconds to download.

  • Physic Objects: Heavy items that must be carried or driven.

Tips for Success

  • Pre-clear Paths: Remove windows, doors, and debris before starting.

  • Test Drives: Drive your escape route to ensure vehicles don’t get stuck.

  • Paint Spray: Use paint to mark your intended path.