Creating Your Own Assets

Getting Started

Teardown uses the .vox format for its assets, which are created using MagicaVoxel.

  1. Download [MagicaVoxel](https://ephtracy.github.io/).

  2. Create your model using the voxel editor.

  3. Save the file.

Importing to Teardown

Teardown includes a built-in editor for setting up scenes and defining object properties (like material type, weight, and flammability).

  1. Enable “Dev Mode” in the game options.

  2. Open the built-in editor.

  3. Import your .vox models.

Scripting

Advanced mods use Lua scripting to add custom behavior (like gun mechanics or vehicle logic). Refer to the official Teardown Modding API documentation for function references.