Creating Your Own Assets
Getting Started
Teardown uses the .vox format for its assets, which are created using MagicaVoxel.
Download [MagicaVoxel](https://ephtracy.github.io/).
Create your model using the voxel editor.
Save the file.
Importing to Teardown
Teardown includes a built-in editor for setting up scenes and defining object properties (like material type, weight, and flammability).
Enable “Dev Mode” in the game options.
Open the built-in editor.
Import your .vox models.
Scripting
Advanced mods use Lua scripting to add custom behavior (like gun mechanics or vehicle logic). Refer to the official Teardown Modding API documentation for function references.